Age/Gender: 28, Male
Location: CA
Job: student
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,330 / 2,500
Exp. Rank #: 12,658
Voting Pow.: 5.70 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 12
Music Reviews: 0
Trophies: 0
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All Flash Reviews
12 Reviews | 3 w/ Responses
not bad d00d u gt sum art skilz but sins u got thos u shuld rly put in sum hentai or pr0n so nxt tim mak "meet 'n fuck duck" ok rite? kthxbye
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This was a really fun game, slick and high quality too. The tracks were neat, the art was nice, and I liked the concept of having land and water tracks on the same map.
I did have some issues with it though. The big thing I couldn't stand was the unlocking. Unlocking content is hated in console/PC games, and hated in flash games as well. In retail games it's used to stretch out an experience, and the user puts up with it because they've invested a lot of money into the game and want to wring out the content. With a flash game there is no such investment - if the content is inaccessible, I'm going to play something else. Unlocking difficulty levels is an especially bad idea, and was a huge frustration for me while playing this. I was enjoying the game, but easy mode was no challenge at all. I wanted to turn up the difficulty, but was denied the chance until basically walking through each cup. If you want to have "super-difficult-computers-cheat-hard -mode!" be unlockable, fine, but let me pick a reasonable challenge the first time through.
The other issue I had was that the cups heavily recycle tracks. There's no need for that, and it made the process of unlocking new tracks doubly painful, as each new cup I unlocked gave me one new track and required me to play two old ones (on the aforementioned tediously easy "easy" difficulty) to get new content. I don't mind that there aren't a million tracks - splitting them up into individual races would be fine, or perhaps letting the user make a custom cup of some number of tracks: pick your own or randomize.
One other thing I feel the need to mention is that certain aspects did seem to be heavily borrowed from Mario Kart. That game didn't invent the combat racing genre, but the look and feel of the weapon system here (rainbow boxes, roulette on pickup, star for invulnerability with similar music) really made me think of Mario Kart.
Sorry to go on so long about the bad parts - I actually really liked this despite my complaints. I have no issues with the gameplay, and the concept itself is very well executed. I would be very interested in seeing more of this!
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Fantastic, creative, and a lot of fun.
BUT I hit a major and very frustrating bug in stage 11. I took the eagle through what looked like a small passage in the upper right of the stage and somehow got stuck. The eagle wouldn't recall, but worst the restart level function didn't work and I was stuck looking at a black screen. I had to replay the entire game to get back there, which as you can imagine was a bit frustrating. Aside from a fix for that bug, the only thing I would like to change is the skidding to a stop thing when you stop moving. It didn't seem to add anything to the game and was a nuisance when I just wanted to take one or two steps.
All in all, a terrific piece. I would LOVE to see a sequel!
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Seriously, you can't demand this level of perfection and have hit detection this poor and inconsistent in the game. It ruins the whole experience and makes the whole thing a waste of time. I recommend playing something else.
Author's Response:
Really, looser.
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I would consider playing this game if the ship wasn't on ice skates. Use conventional shooter control, the inertia is not a good idea.
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Slow, frustrating, and very hard. After blowing my first couple tries completely, I sort of figured out how the game worked. But after 3 failed attempts at finding the second sniper I'd had it.
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Decent gameplay, but commercial breaks during a game are NOT acceptable.
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Very creative and fun to play. What really did it for me were the inertial effects from impacts for a little "force feedback". It almost seemed like it was over too quickly, but it was a great ride - perhaps an endless mode would be a good addition?
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Excellent work! There isn't enough Silent Hill-based material out there, so it's good to see this. The humor was great, and I liked the art style. My only complaint is that the sound volumes weren't balanced as well as they could be: voices were much quieter than the music and SFX in most cases.
I'm looking forward to the next installment!
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Every aspect just gets better with each new episode. The character development is very good and the battles are top notch. Your use of special effects and customized sprites is enabling you to get around the limitations of using sprites in fight scenes and keep the battles from being repetitive. Plus, you manage to incorporate some dramatic moments yet still have good humorous scenes (this episode was HILARIOUS). Musical selections in this one rocked, BTW. All in all, a very slick series. I'll abstain from voting this time - the fact that I haven't played Suikoden just makes me too biased against the characters in voting. Wait, how about a negative vote to keep slut in the series? Otherwise I need a new favorite character ;)
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Thanks fine. And Im glad you liked it so much. Im also glad some people liked sailor moon. Im so disappointed shes gone. Thanks for the detailed review.
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